DONALD DUCK
lvl
83
8
Maxed
7
DONALD DUCK
Power: 1,070
HERO; DEFENSE; DOWNTOWN; THE SENSATIONAL SIX; DOWNTOWN HERO; MICKEY AND FRIENDS; DUCKS
Offense:
1,703
1,703
Defense:
982
982
Health:
37,600
37,600
Recovery:
0
0
Crit Chance:
9.00%
9.00%
Crit Power:
150.00%
150.00%
Speed:
122
122
Potency:
0.00%
0.00%
Tenacity:
43.00%
43.00%
Precision:
0.00%
0.00%
Evasion:
10.00%
10.00%
Attack Speed:
23
23
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 4
BASIC
Put 'Em Up!
Deal up to 3,406 damage to target opponent. If Empowered, perform a follow-up attack dealing up to 3,406 damage.
When an opponent deals damage to allied Daisy Duck, 35% chance to counterattack with this ability.
When an opponent deals damage to allied Daisy Duck, 35% chance to counterattack with this ability.
LVL 3
SPECIAL
What's The Big Idea?!
Gain Taunt for 1 turn. Gain Defense Up for 2 turns. Gain 1 Counterattack.
If Empowered, gain Crit Immunity for 2 turns. Consume Empowered.
If defending in Club Conquest, extend Defense Up duration by 1 and gain 1 additional Counterattack.
If Empowered, gain Crit Immunity for 2 turns. Consume Empowered.
If defending in Club Conquest, extend Defense Up duration by 1 and gain 1 additional Counterattack.
LVL 3
SPECIAL
The Last Straw!
Deal up to 3,832 damage to target opponent and 3,406 damage to all other opponents.
Deal 5% bonus damage per Helpful Effect on Donald Duck, up to a max of 10.
If Empowered, deal an additional 30% bonus damage. Consume Empowered.
If Daisy Duck is a teammate, she will assist with her 'I've Had It!' ability regardless of its Magic Charge.
Deal 5% bonus damage per Helpful Effect on Donald Duck, up to a max of 10.
If Empowered, deal an additional 30% bonus damage. Consume Empowered.
If Daisy Duck is a teammate, she will assist with her 'I've Had It!' ability regardless of its Magic Charge.
LVL 2
PASSIVE
Short-Tempered
When Donald Duck or allied Daisy Duck takes damage or receives a Harmful Effect, gain 1 Charged.
When Donald Duck gains 3 stacks of Charged, lose all Charged and gain Empowered. Cleanse all the Harmful effects from himself. Donald Duck cannot gain Charged while Empowered.
When Empowered, gain the following: 40% Offense. 40% Defense. 10% Crit Chance. 20% Crit Power. 20% chance to counterattack when being dealt damage by an opponent.
When Empowered is consumed, restore up to 5% of max Health. If Daisy Duck is a teammate, restore up to an additional 10% of max Health.
When Donald Duck gains 3 stacks of Charged, lose all Charged and gain Empowered. Cleanse all the Harmful effects from himself. Donald Duck cannot gain Charged while Empowered.
When Empowered, gain the following: 40% Offense. 40% Defense. 10% Crit Chance. 20% Crit Power. 20% chance to counterattack when being dealt damage by an opponent.
When Empowered is consumed, restore up to 5% of max Health. If Daisy Duck is a teammate, restore up to an additional 10% of max Health.
LVL 1
LEADER
The Duck
'Sensational Six' and 'Ducks' teammates gain 20% Offense.
Full Gear List
1,984,000
480
360
600
720
600
1,320
200
120
495
450
180
450
80
225
120
20
40
420
360
840
250
300
200
150
130
40
20
20
815,000
240
180
300
360
300
720
120
40
270
180
100
270
40
90
120
20
40
Gear Tier 10
1,169,000
240
180
300
360
300
600
420
360
840
250
300
80
80
225
270
200
80
180
150
40
135
130
40
20
20